Rather its a somewhat randomized collection of thoughts on this game and the series canon of which it is ostensibly a part. But I do not feel comfortable saying that I'm reviewing it for that one simple reason: despite its objectively high value, I did not finish the game. By most standards it is an excellent game. By that I mean it controls well, plays beautiful, and keeps you on the edge of your seat for its entire duration. I hesitate to apply this logic here, however, because Metal Gear Rising: Revengeance is an excellent game by objective standards. If a game is broken control-wise, for example, or glitches out to a absurd degree, then one of the most inherent functions of the game is subpar and renders the entire thing, art side included, unusable. Since games are a combination of both art and product there has to be a different way of thinking about how to criticize them. Both sides have good points and, this may surprise you, but I actually come down on the side of those that believe it's not essential. There's a fair amount of debate on the subject of whether it's necessary to finish a game before you "review" it. I need to say that in no uncertain terms: this is not a review.
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